Psychiatria pre prax 1/2019
Manifestations of addictive behaviour among the child players of the Minecraft game from the perspective of quantitative research
The paper focuses on the analysis of online addictive behaviour among the players of the popular Minecraft game, using the quantitative research conducted at the turn of 2016 and 2017 in the Czech Republic. Over 2 300 players participated in the survey (n = 2 331). The authors focus primarily on the phenomena of excessive play of this game on the psychological, physiological and behavioural plane.
Keywords: Minecraft, online gaming, cyberbullying, cybergrooming, sexting, addictive behaviour, netolism